Mobo Studio is Quest2Learn’s after school program. Quest2Learn (Q2L) is a New York City Public School that is focused on the translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders.
As Q2L’s after school program, Mobo Studio is an enrichment space designed to activate kids’ curiosity about creativity, design, and mobile technologies. Mobo Studio utilizes a project-based, studio-like learning environment to inspire kids to explore new topics and hone new skills. With a focus on digital citizenship, design expertise and community engagement, Mobo Studio extends Q2L’s focus on tinkering, problem-solving, designing, and inventing.
Mobile Fashion Pod
I designed a mobile fashion curriculum for launch of Mobo Studio. I ran the Mobile Fashion Pod during the fall of 2009. The atmosphere of the pod was to create a professional environment. To reinforce the professional environment the following were put in place:
- The students were referred to as “Fashion Professionals” (FP) by mentors and each other
- At the first session, the FP drafted a code of conduct that was a series of guidelines that everyone signed.
- Each session consulted the mentor and agreed on agenda that was written on the white board.
- Each FP was assigned a task to ready the space for work: arranging tables, setting up sewing machines.
- As new terms were introduced the FPs were encourage to use them as appropriate in conversation.
- When conflict arose the FP came together as a group to devise a way to resolve the issue(s).
- Participants be comfortable with technology: sewing machine, smartphones, building soft circuits
- Learn industry terms regarding fashion and fashion industry
- Concept, design, produce and user test products
- Learn importance of collaboration and communication in the creative process
- Txt Scarf – A scarf with a pocket to store a phone or ipod so that the wearer could access the phone undetected. An added bonus is that it also served as a way to carry the phone when the user was wearing a dress without pockets.
- Sema Code Purse – A purse designed with an opening on one side to allow the camera lens of a phone to be accessible. This allowed user to take convert pictures or decipher sema-code posted in the environment. High tech passing notes.
- LED bracelet – A felt bracelet that has three leds on it. The participants learn about how to control electricity in a circuit by prototyping on a breadboard. Then they build a soft circuit for the bracelet.
Roles: Mentor and Curriculum Designer | 2009