Mobo Studio is Quest2Learn’s after school program. Quest2Learn (Q2L) is a New York City Public School that is focused on the translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders.
As Q2L’s after school program, Mobo Studio is an enrichment space designed to activate kids’ curiosity about creativity, design, and mobile technologies. Mobo Studio utilizes a project-based, studio-like...
Mobile Quest is a week-long game design camp where 5th graders created games using smartphones. During Mobile Quest students stepped into the role of game designers: playing, analyzing and creating games for their peers to play. Campers worked with professional game designers to experience first-hand how to turn great ideas into great games using smart phones.
I was a mentor and a game designer for Mobile Quest camp. As mentor, I had the...
Remember is an exploration of personal community. In this case the community is comprised of the mobile devices we carry with us everyday. The layers of technology that we tote around with us daily create a digital second skin. The jacket is a physical representation of this second skin and is wired to display the communication between our digital devices.
Photos by: Rotem Tashach
In this project we empower the objects to converse with each other through the use of Bluetooth. The conversation serves two purposes. The first goal is for the objects to stay in touch with each...
Food and consumption has been a recurring subject for several of my projects. A previous worked called, Bottled, explored of binge eating, where I documented my over consumption of food. For a couple of months in 2008 I photographed everything I ate and posted on a blog.
Inspired by The Hungry Planet, a book that documents the amount of food and money spend by families all over the world. Considering today’s economy woes I am readjusting my budget. Groceries and dining are the big expenditures. Here in the US and most developed countries, I have access to largest variety of...