Petchey Academy - Power to the People Project #5: Creating Thermochromic Ink Interactive Art

 

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This was a collaborative project between four organization. Petchey Academy, Space Studios, Arts Catalyst and Codasign in London, UK

The project was developed as part of The Power of the People initiative by Space Studios. Codasign was brought in to provide the technology support over six weeks with the students. The students were enrolled in the school's product design class. We introduced Arduino and thermochromic ink to the students. We also designed and produced the printed circuit boards (PCB) with the students.

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The students conceived of creating a modular image where they each took ownership of a square. When all the squares were assembled a single image was formed. One of the students drew a skyline of London. Each student was assigned a square to draw their interoperation of their section. All the images were outline with black ink. The color was applied with the thermochromatic ink. The students also conceived and designed their own button for the their square of the image.

The student programmed Arduino with a RGB LED. The programed the color for their LED when the button was pressed.

The final project was a gridded image. Each square of the image of connected to a button. When the button was pressed a LED lit up on the button and the color thermochromatic ink was heated up and became transparent. The result is the only the black outline are left.

The final project was unveiled at The Power of People #5 exhibition at the The White Building on April 2, 2014.

flickr: petchey academy images


Arduino workshop with Lycée Eugène Livet

 

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The students of the Lycée Eugene Livet School, Nantes, France came for the second time to Space Studios as part of their annual London trip. Codasign designed a workshop for the students that combined Processing and Arduino. The school has a technology program that includes teaching Processing and Arduino. The students were a mix of experienced and newbies to both programs. There were two aims to the workshop: 1) teach how Processing and Ardunio can be used to together and 2) help the students understanding of the English centric coding language of both programs. There were two classes and the workshop was run over two days. One day for each class.

Codasign created an Etch-a-Sketch Project for the students to create. The project creating a drawing program in Processing and Ardunio to create the Physical Knobs to control the drawing on the screen. For more advanced students, who finished the project early, we introduced servos and piezos.

 

flickr: process etch-a-sketch images

 


Mobile Quest

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Mobile Quest is a week-long game design camp where 5th graders created games using smartphones. During Mobile Quest students stepped into the role of game designers: playing, analyzing and creating games for their peers to play. Campers worked with professional game designers to experience first-hand how to turn great ideas into great games using smart phones.

I was a mentor and a game designer for Mobile Quest camp. As mentor, I had the opportunity to work closely with Institute of Play staff.  I was an active participant in the development of the curriculum for the camp and designing the mobile games for the campers to play.

We designed three games as an introduction to the three types of mobile technology we wanted them to explore: GPS, Bluetooth, and QR Codes (sema code).
Each day of the week was focused around a game mechanic and a mobile technology.

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Day 1 - GPS

Campers played Mega Scrabble a mapping game that require part of the team to be on the street sending photos and while the other half stay at headquarters to receive the information and create words. We then critique the game and determine what worked, did not work and did not work. The students then worked on redesign of the game.

Day 2 – QR Codes

Campers play Silent Semacodes. Each team has one smart phone and there is a maze of random QR codes posted on the wall. The teams use their phones to decipher the code and reveal a keyword. The first team to get to the winning keyword wins the game. We then critique the game and discuss other codes and ciphers. Students experiment with creating games based around codes.

Day 3 – Blue Tooth

Campers play Blue Samurai. Each member of a team battles the person opposite them on the opposing team by a Rock-Paper-Scissors match. The team with most winners out of 3 rounds wins. The losing team must send their avatar to the winning team’s phone. We then discuss trading mechanics in games and impact of technology on game play. Using the knowledge they have learned they begin creating their own games for Games Festival.

Day 4 - Found Objects

Campers make games from found objects and continue to work on their ideas for a game for the game festival.

Day 5  – Game Festival

Students finish up their games in the morning and in afternoon present their games and everyone plays other groups games.


Resources:

 

Roles: Mentor, Game Designer | 2009 , 2010


Bottled V.2

The plastic bottle is a symbol of controversy It the first worlds it a status symbol of health and wealth paying 1,000 times more than for tap. In third worlds it is a one of the leading causes of pollution. In 2002, approximately 31% of soda bottles were recycled, while only 11% of water bottles are due to lack of deposit required on water bottles. This is shocking when you consider that bottled water is the second most popular beverage to soda.

I created the first iteration of the sculpture to reference the Hudson river waves.

flickr: Bottled V.1

For Bottled V.2, I had the wonderful  the opportunity to collaborate with Jersey City Museum and the students of Jersey City Schools. We worked together to collect over 2000 bottles to create the bottled V.2 installation. The students decided to create a skyline similar to the downtown district.

flickr: Bottled V.2: Installation

flickr: Bottled V.2: Opening

The sculpture was on display at the Jersey City Museum Satellite Sculpture Center at Mack-Cali building on Christopher Columbus Drive in downtown Jersey City. Bottled V.2 ran from January - August 2010.