Arduino workshop with Lycée Eugène Livet

 

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The students of the Lycée Eugene Livet School, Nantes, France came for the second time to Space Studios as part of their annual London trip. Codasign designed a workshop for the students that combined Processing and Arduino. The school has a technology program that includes teaching Processing and Arduino. The students were a mix of experienced and newbies to both programs. There were two aims to the workshop: 1) teach how Processing and Ardunio can be used to together and 2) help the students understanding of the English centric coding language of both programs. There were two classes and the workshop was run over two days. One day for each class.

Codasign created an Etch-a-Sketch Project for the students to create. The project creating a drawing program in Processing and Ardunio to create the Physical Knobs to control the drawing on the screen. For more advanced students, who finished the project early, we introduced servos and piezos.

 

flickr: process etch-a-sketch images

 


Hippokampos in the Grey Matter

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Hippokampos in the Grey Matter explores how we relate memories to a physical place and how these are shared with others, yet are never quite the same. The game takes people through a network of memories – places and trails from our past, and traces them into the physical landscape of Athens, exploring how memories can cross in the same way paths can.

This game experience is inspired by psychogeography practice and research in the temporal memory. Psychogeography approaches our landscape through our human emotional and behavioral responses, instead strictly measurements of distance and features. With Hippocampus, we took someone’s memory of a favorite walk. (Temporal) and worked with them to extract the salients elements of the experience. Then used those elements to reimagine the walk in completely different space.

 

The game was commissioned by AthensPlaython for their inaugural September 2012. We ran a workshop where the participants developed the narrative clues within the framework of myth. The participant designed game was run in the final day of the festival.


 

The game was developed in collaboration with Mztek, a learning community in technology and arts for women.