Tag Archives : wearable technology


Queen Mary EECS team wins first prize in plant hackathon!

Video of the Plant Hack – Symposium and Hackathon in Social Media and Interaction On 23-24 March, Shauna Concannon, Katja Knecht, Sophie McDonald and Pollie Barden from the Media Art and Technology PhD programme, and Dmitrijs Milajevs from the Theory Group, in the School of Electronics Engineering and Computer Science, teamed up to participate in […]

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Our Telematic Dinner Party Study in Eat Cook Grow from MIT Press

Rob Comber and I co-author chapter 4: Not Sharing Sushi: Exploring Social Presence and Connectedness at the Telematic Dinner Party (TDP). This chapter details the telematic dinner experiments we ran in the summer of 2011. The focus is on the TDP where the participants had sushi for their cuisine. It was the was the least […]


Petchey Academy – Power to the People Project #5: Creating Thermochromic Ink Interactive Art

  This was a collaborative project between four organization. Petchey Academy, Space Studios, Arts Catalyst and Codasign in London, UK The project was developed as part of The Power of the People initiative by Space Studios. Codasign was brought in to provide the technology support over six weeks with the students. The students were enrolled in […]

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Arduino workshop with Lycée Eugène Livet

  The students of the Lycée Eugene Livet School, Nantes, France came for the second time to Space Studios as part of their annual London trip. Codasign designed a workshop for the students that combined Processing and Arduino. The school has a technology program that includes teaching Processing and Arduino. The students were a mix of experienced […]


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Firefly Game

  Firefly is a tagging game that explores temporal memory, and exploits the balance of collaboration and competition. The game is designed to be played in the dark. Players, wearing flashing LED badges, compete to see who can steal the most badges from other players. The winner is the person with the most badges at […]


Mobo Fashion

    Mobo Studio is Quest2Learn’s after school program.  Quest2Learn (Q2L) is a New York City Public School that is focused on the translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders. As Q2L’s after school program, Mobo Studio is an enrichment space designed to activate kids’ curiosity […]

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Remember Me

Photos by: Rotem Tashach Remember is an exploration of personal community. In this case the community is comprised of the mobile devices we carry with us everyday. The layers of technology that we tote around with us daily create a digital second skin. The jacket is a physical representation of this second skin and is […]


O-POMs

O-POMs is a modular networked wireless system for students who use motorized wheelchairs to manage access to their backpacks. O-POMs are the next evolution of iN-BaGs. The O-POM system consist of poms (radios) are attached zipper of each compartment of a backpack and a controller (remote) that provides the user the means to communication with […]

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Fashion Camp

Fashion Camp NYC was conceived as a space to bring together independent designers, wearable technologies, and industry professionals. Fashion camp is run in a modified bar camp style. Bar Camp style or “unconference” is the idea that all attendees participant in putting on the conference. Sessions run by participants and schedule the morning of the […]