Mobo Fashion

 

mono led bracelet  mono scarf

Mobo Fashion Pod ran as part of Quest2Learn’s after school program.  Quest2Learn (Q2L) is a New York City Public School that is focused on the translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders.

 

As Q2L’s after school program, Mobo Studio is an enrichment space designed to activate kids' curiosity about creativity, design, and mobile technologies. Mobo Studio utilizes a project-based, studio-like learning environment to inspire kids to explore new topics and hone new skills. With a focus on digital citizenship, design expertise and community engagement, Mobo Studio extends Q2L's focus on tinkering, problem-solving, designing, and inventing.

 

mono qrc mobo fashion

Mobile Fashion Pod

I designed a mobile fashion curriculum for launch of Mobo Studio. I ran the Mobile Fashion Pod during the fall of 2009. The atmosphere of the pod was to create a professional environment. To reinforce the professional environment the following were put in place:

  • The students were referred to as “Fashion Professionals” (FP) by mentors and each other
  • At the first session, the FP drafted a code of conduct that was a series of guidelines that everyone signed.
  • Each session consulted the mentor and agreed on agenda that was written on the white board.
  • Each FP was assigned a task to ready the space for work: arranging tables, setting up sewing machines.
  • As new terms were introduced the FPs were encourage to use them as appropriate in conversation.
  • When conflict arose the FP came together as a group to devise a way to resolve the issue(s).

The Goals:

  • Participants be comfortable with technology: sewing machine, smartphones, building soft circuits
  • Learn industry terms regarding fashion and fashion industry
  • Concept, design, produce and user test products
  • Learn importance of collaboration and communication in the creative process

The Products:

  • Txt Scarf – A scarf with a pocket to store a phone or ipod so that the wearer could access the phone undetected. An added bonus is that it also served as a way to carry the phone when the user was wearing a dress without pockets.
  • Sema (QR) Code  Purse – A purse designed with an opening on one side to allow the camera lens of a phone to be accessible. This allowed user to take convert pictures or decipher sema-code posted in the environment. High tech passing notes.
  • LED bracelet – A felt bracelet that has three leds on it. The participants learn about how to control electricity in a circuit by prototyping on a breadboard. Then they build a soft circuit for the bracelet.

Resources:


Roles: Mentor and Curriculum Designer | 2009


Remember Me

Photos by: Rotem Tashach

Remember is an exploration of personal community. In this case the community is comprised of the mobile devices we carry with us everyday. The layers of technology that we tote around with us daily create a digital second skin. The jacket is a physical representation of this second skin and is wired to display the communication between our digital devices.

In this project we empower the objects to converse with each other through the use of Bluetooth. The conversation serves two purposes. The first goal is for the objects to stay in touch with each other. If one of the objects goes missing, leaves the conversation, the jacket will visually displays the disruption. The second goal is for the conversation to create a shield of digital noise that will prevent any attempt to access personal data.

Finally, the devices and the Jacket are equipped with physical switches. The LEDs on the jacket displays whether all the devices are connected or not. This function creates a physical security of the items.

Featured Venues

CuteCircuit Show: video by Megan MacMurray


Roles: Co-Designer and Co-Developer | 2006

Collaborators: Sonali Sridhar and Angela Pablo

Professor: Raffi Krikorian
Developed in Every Bit You Make at Interactive Telecommunications Program at New York University.