Tag Archives : wearables


Firefly Game

  Firefly is a tagging game that explores temporal memory, and exploits the balance of collaboration and competition. The game is designed to be played in the dark. Players, wearing flashing LED badges, compete to see who can steal the most badges from other players. The winner is the person with the most badges at […]

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Mobo Fashion

    Mobo Studio is Quest2Learn’s after school program.  Quest2Learn (Q2L) is a New York City Public School that is focused on the translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders. As Q2L’s after school program, Mobo Studio is an enrichment space designed to activate kids’ curiosity […]


Remember Me

Photos by: Rotem Tashach Remember is an exploration of personal community. In this case the community is comprised of the mobile devices we carry with us everyday. The layers of technology that we tote around with us daily create a digital second skin. The jacket is a physical representation of this second skin and is […]

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O-POMs

O-POMs is a modular networked wireless system for students who use motorized wheelchairs to manage access to their backpacks. O-POMs are the next evolution of iN-BaGs. The O-POM system consist of poms (radios) are attached zipper of each compartment of a backpack and a controller (remote) that provides the user the means to communication with […]


Fashion Camp

Fashion Camp NYC was conceived as a space to bring together independent designers, wearable technologies, and industry professionals. Fashion camp is run in a modified bar camp style. Bar Camp style or “unconference” is the idea that all attendees participant in putting on the conference. Sessions run by participants and schedule the morning of the […]

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iN-BaGs

   iN-BaGs is a group of wirelessly networked pouches for people who use motorized wheelchairs. The pouches are inserted into an existing backpack and are wirelessly connected through a controller. The controller is a way for people who use motorized wheelchairs to maintain awareness and control over their belongings in their backpacks. The controller has […]

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